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Johannes · 3D

Rotate, animate and inspect the actual rig.

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Drag: rotate · Scroll: zoom · Right drag: pan

Reusable asset · v3

0 vertices · 0 triangles · 0 bones · 0 clips

Textured mesh with skin weights. GLB for browsers and Remotion; Blender file with an editable rig and actions.

Rig capabilities

Body and fingers have independent bones. Nine facial morphs can be tested separately. Motions and facial morphs are working studies; precise lip sync and final facial retopology are still pending.

Inspector values are local bone coordinates. Gold point: selected bone.

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