Johannes · 3D
Rotate, animate and inspect the actual rig.
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Drag: rotate · Scroll: zoom · Right drag: pan
Reusable asset · v3
0 vertices · 0 triangles · 0 bones · 0 clips
Textured mesh with skin weights. GLB for browsers and Remotion; Blender file with an editable rig and actions.
Rig capabilities
Body and fingers have independent bones. Nine facial morphs can be tested separately. Motions and facial morphs are working studies; precise lip sync and final facial retopology are still pending.
Inspector values are local bone coordinates. Gold point: selected bone.